融合游戏形式的数字作业治疗训练系统对肩关节活动障碍的康复效果建模与分析
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1.浙江中医药大学第二临床医学院 浙江杭州;2.东阳市人民医院康复科 浙江东阳

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Modeling and analysis of rehabilitation effect of digital occupational therapy training system incorporating game-based elements for patients with shoulder mobility impairment
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1.The Second Clinical Medical College of Zhejiang Chinese Medical University, Hangzhou, Zhejiang Province;2.Rehabilitation Department of Dongyang People''s Hospital, Dongyang, Zhejiang

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    摘要:

    目的 探讨融合游戏形式的数字作业治疗(occupational therapy,OT)训练系统对肩关节活动障碍患者的康复效果并进行建模。方法 回顾性分析2024年1月至2026年1月东阳市人民医院康复科收治的80例肩关节活动障碍患者资料,根据康复方案不同分为对照组(38例)与试验组(42例),分别接受常规OT训练与融合游戏形式的数字OT训练系统。比较两组训练前后肩关节活动度(range of motion,ROM)、Fugl-Meyer 运动功能评定量表上肢部分(Fugl-Meyer motor assessment-upper extremity,FMA-UE)、视觉模拟评分法(visual analogue scale,VAS)及训练依从性。结果 训练后试验组肩关节前屈、外展、外旋活动度均优于对照组(均P<0.05);试验组FMA-UE评分显著高于对照组(P<0.05),VAS评分显著低于对照组(P<0.05);试验组依从率显著高于对照组(P<0.05)。结论 融合游戏形式的数字OT训练系统可有效改善肩关节活动障碍患者的ROM与运动功能,缓解疼痛并提升依从性。

    Abstract:

    Objective To investigate and model the rehabilitation effects of a digital occupational therapy (OT) training system incorporating game-based elements for patients with shoulder mobility impairment. Methods A retrospective analysis of data from 80 patients with shoulder mobility impairment admitted to the Department of Rehabilitation at Dongyang City People’s Hospital from January 2024 to January 2026. Based on different rehabilitation treatment plans, the participants were divided into a control group (38 cases) and an experimental group (42 cases), which received conventional OT training and a digital OT training system incorporating game-based elements, respectively. The range of motion (ROM), Fugl-Meyer motor assessment-upper extremity (FMA-UE), visual analogue scale (VAS) and training compliance were compared between the two groups before and after training. Results After training, the range of forward flexion, abduction and external rotation mobility of the experimental group were all superior to those of the control group (all P<0.05). Moreover, the FMA-UE score of the experimental group was higher than that of the control group (P<0.05), and the VAS score was lower than that of the control group (P<0.05). In addition, the compliance rate of the experimental group was higher than that of the control group (P<0.05). Conclusion The digital OT training system incorporating game-based elements can effectively improve the ROM and motor function, relieve pain and improve compliance of patients with shoulder mobility impairment, and has clinical promotion value.

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梁叔勇,马彩虹,赵佳艳,李建华.融合游戏形式的数字作业治疗训练系统对肩关节活动障碍的康复效果建模与分析[J].生物医学工程学进展,2026,(4):120-123

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  • 收稿日期:2026-08-29
  • 最后修改日期:2026-09-14
  • 录用日期:2026-09-14
  • 在线发布日期: 2026-10-20
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